AI Layout Editor
Designed an AI-powered layout authoring platform used by multiple Minecraft product teams to create and publish personalized experiences at scale.
Case study available upon request during interviews.
Product Designer
Five years crafting the Minecraft universe at Microsoft. Before that: IBM, Plan A and Blink UX.
04 selected projects
Designed an AI-powered layout authoring platform used by multiple Minecraft product teams to create and publish personalized experiences at scale.
Case study available upon request during interviews.
A social layer inside Minecraft Realms where players capture, share and relive the moments that matter, turning private servers into shared memories.
View case studyA creator-grade editor that streamlines world-building workflows, with precise selection, transforms and tooling that help creators build and iterate faster.
View case studyA reimagined server browser with recommendations tailored to each player's interests and activity, helping millions find their next favorite world.
Case study available upon request during interviews.
I'm a product designer by day. Outside of work, you'll usually find me painting, volunteering at a horse shelter, salsa dancing, training Muay Thai, or chasing new adventures on the trail. I'm also the founder of Seeraty, a nonprofit through which I create coloring books for refugee children.



